The GamesIndustry.biz Podcast: Unpacking loot boxesDownload our latest episode now, exploring how the industry can handle its monetisation more responsiblyJames BatchelorEditor-in-ChiefWednesday 5th December 2018Share this article Recommend Tweet ShareCompanies in this articleGI PodcastIt’s been a little over a year since Star Wars Battlefront II ramped up the controversy around loot boxes, and yet the debate rages on – as we discuss in the newest episode of The GamesIndustry.biz Podcast.In light of increased scrutiny around loot boxes in full-price games, Brendan and James explore how the games industry is (and should be) handling this divisive monetisation mechanic.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games During the episode, we touch on the dangers that legislation like that imposed in Belgium and the Netherlands pose to publishers, the IGDA’s recommendations on how games firms can show it is implementing loot boxes responsibly, and the different mindsets the prevalance of this monetisation is creating among players.You can listen to our latest episode below, subscribe to our RSS feed, or download the file directly here. It is also available via iTunes, Google Play, Stitcher, Overcast, Player FM, TuneIn and other widely-used podcast platforms.All our previous episodes can be found here.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesPodcast: IO’s independence, with Hakan Abrak | GI Live OnlineHitman studio’s CEO on the journey to self-publishing and achieving the vision for the World of Assassination trilogyBy GamesIndustry Staff 5 days agoCan Returnal pave the way for $70 AAA roguelikes? | PodcastLatest episode also discusses the demand for socially responsible developers, and Toys For Bob’s shift to Call of Duty supportBy GamesIndustry Staff 6 days agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.