Darwin Project goes free-to-play after six weeks in Early AccessScavengers Studio cites players’ “difficulty finding matches” as motivation for the changeMatthew HandrahanEditor-in-ChiefMonday 23rd April 2018Share this article Recommend Tweet ShareScavengers Studio is making its battle royale game Darwin Project free-to-play, just over a month after it launched with a premium price on Steam Early Access and Xbox Game Preview.Darwin Project has already switched to free-to-play on Steam, and the Xbox version will follow suit after an update this week – it currently has a price of £12.49 in the UK, and $14.99 in the US.The Montreal-based studio has agreed to refund anyone who has paid for the game on Steam, regardless of when they made the purchase, starting this week.”We’ve been fortunate to have a core community of players join us at a very early stage, with many still supporting us during Early Access, and the last thing we want to do is let those passionate players down,” said creative director Simon Darveau in a blog post.”Lately, members of our community have reported longer queue times and difficulty finding matches in lesser populated servers. To bring in new players and maintain a level of activity that ensures players are able to get the most of out Darwin Project, we’ve decided to make it more accessible by removing the price tag.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games “We’re aware that it’s a big change, and we want to reiterate that we’re remaining true to Darwin Project’s vision as we move forward.”Tomorrow, the game’s progression system will receive a complete overhaul, with the introduction of cosmetic items that can earned by levelling up. More than 200 items will be added to the game with the next update, and the game’s existing owners will receive a “Founder’s Pack” containing a selection of them.Scavengers Studio has made it clear that it, “will never sell items that give a competitive advantage.”Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 4 hours agoUbisoft posts record sales yet again, delays Skull & Bones yet againPublisher moves away from target of 3-4 premium AAA titles a year, wants to build free-to-play “to be trending toward AAA ambitions over the long term”By Brendan Sinclair 8 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.